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Space Tourist Chronicles Station One

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 The Cosmos Room The Space Tourist Chronicles: Station One narrative The Space Tourist Chronicles  playlist The Space Tourist Chronicles Station One narrative details specific locations and the challenges inherent in traversing the cosmos. Rumour Mill Stopover Station Function: Billed as a "stop and revive" sanctuary, offering "respite and rejuvenation during cosmic journeys." It serves as a hub for "caffeine and herbal revitalizers" and ship services. Aesthetic and Experience: It's a "dreamlike haven" with "soft, ethereal light" and "intricately detailed and ornate walls," blending "retro-futuristic aesthetics with organic, flowing lines." It offers "personalised environments" including "Dreamscape Suites" and "zero-gravity meditation gardens." Reality Perception: The station challenges perception, with mirrors acting as "shimmering gateways" to memories or visions, whe...

iPAD & ANDROID APPS and Blooms

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Part of a 21st Century Teacher's mission is to relate innovative technology with their teaching practices. Perhaps the most commonly accepted teaching and learning pedagogical methodology is the Blooms' Taxonomy. Blooms has been revised in the digital era. Across the world, many educators have made considerable efforts to related Blooms with online learning, web 2.0, 3.0, and industrial revolution 4.0. Blooms and Moodle Resource link   Blooms and Web 2.0 to 3.0 Resource link Resource link Blooms and Industrial Revolution 4.0 Resource link Resource link Educators across the world can adapt new technologies and adapt teaching and learning practices through what is a globally connected effort to be relevant and effective.  Can schools - more importantly can Educational Jurisdictions keep up with societal change? Can Bloom's keep up? One-off sponsorship You Tube

Texting Technology Thinking

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Whilst writing has existed for many centuries the association of writing as technology is relatively new. The question is - How do changes in technologies influence knowledge & influence thinking? Chisel and Stone Reed pen papyrus roll press and vellum typewriter and paper keyboard and computer screen TXT Mobile writing technology is now the first choice in today's youth and how is it changing thinking? 14% done in class!!! Educators are caught in this change. Students are wanting to write but in a technology that is not designed for essay writing. Mobile Keyboards are changing to accommodate fast Mobile TXTing Software for touch screens Technology changes thinking. Allow it to change thinking in your classroom New technologies create cultural disturbances. Every new technology gives us two things — promise and consequence. The promise attracts us towards technology and encourages us to adopt it.  AI writing One-off sponsorship...

iPADS & Convergence Culture

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iPADS are now an important learning tool within the 21st Century school environment. Schools need to view creative media as one of the key "learning corner stones" of the contemporary classroom. Classrooms should enable students to express their cultural situation, their stories and knowledge expressions whilst employing creative technologies such as iPADs. This need is well stated  by  Henry Jenkins re: "Convergence Culture". If you don't know Henry Jenkins play this video; A relatively new animation media app for the iPADS enables students to self express in an immediate and rewarding manner. The app looks fun and engaging. The app is called Blush Undivided Video. Check out the app via YouTube There is a change in who develops the content. It is important that students are engaged in creativity via "content creation". Rich media content development should not be the sole domain of the teacher. iPAD apps and the convergent culture are hel...

Constructivist Learning and Moodle

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According to Dougiamas (1998) as shown by the diagram above, the learning theory we call constructivism is a collection of several learning theories that continue to be developed.  Some of these theories (Critical (Kincheloe, 2008) and Cultural (Hutchison, 2006))  are more connected to the idea of constructivism as a philosophical/epistemological concept.  Moodle is built on the constructivist theory of learning and in general, this aspect of Moodle is ignored. It is easy to overlook the theory and focus on Moodle as an object or a tool. Designing “how to” Moodle courses are easy to manufacture, easy to measure, and easy to assess but they are deficient in the development of a constructivist learning environment. It is important that online courses are not “content dumps” with little application to learning processes other than reading and remember. The following slide “Future of eLearning Moodle Moot 2011” offers some insights to enabling a constructivist learning en...

Time and Distraction reflection

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Time and Distraction reflection Reflection on competing needs Plan to Plan Start the day with a 10-minute planning space Delegate to technology Use technology effectively to cut out duplication and repetition Use a variety of memory-based approaches Hearing, Text, Visual and Tactile Enable Planning Learning Planning processes Remove Procrastination Self reflect on organizational practices Develop a can-do mindset I Can't Get My Work Done: An hour per day of distracted time translates into $10,375 of wasted productivity per person per year, assuming an average salary of $30/hour.  That is more than the average U.S. driver will spend this year to own and maintain a car, according to the Automobile Association of America (AAA).  Toggling between multiple applications/windows/tabs/items on the desktop contributes to the problem of distraction, along with using multiple devices at the same time.  45% of survey respondents keep at least six items open simult...

TPACK overview

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Participatory Learning

Participatory Learning There is no question of whether teaching and learning via online environments is a priority. The actual question is related to the implementation of participatory online learning environments. The employment of ICT in society is moving from a technical application that enables interaction with knowledge to a cultural expression of participation. Today's students are immersed within the internet technologies. On large their preferences are to be ‘Connected and Mobile’. Their interfaces are built on ‘personalisation’. Their online participatory environments include social media, media rich creation sites, media flow platforms and game based collaboration. The employment of traditional teaching and learning practices are increasingly becoming less effective at engaging students and motivating achievement. Successful 21st Century educators are those who can learn how to, partake within and create participatory based online learning environments.