Posts

Showing posts with the label VirtualClass

Most recent post

Space Tourist Chronicles Station One

Image
  The Space Tourist Chronicles: Station One narrative The Space Tourist Chronicles  playlist The Space Tourist Chronicles Station One narrative details specific locations and the challenges inherent in traversing the cosmos. Rumour Mill Stopover Station Function: Billed as a "stop and revive" sanctuary, offering "respite and rejuvenation during cosmic journeys." It serves as a hub for "caffeine and herbal revitalizers" and ship services. Aesthetic and Experience: It's a "dreamlike haven" with "soft, ethereal light" and "intricately detailed and ornate walls," blending "retro-futuristic aesthetics with organic, flowing lines." It offers "personalised environments" including "Dreamscape Suites" and "zero-gravity meditation gardens." Reality Perception: The station challenges perception, with mirrors acting as "shimmering gateways" to memories or visions, where "the ta...

What is Manga? part 2

Image
What is Manga  - is a research-based unit/tutorial plan for Year 10 students > Free to use and alter Recommended (prior) reading :   Part 1  Part 2: Creation of a Manga Badge Learning Requirements: Develop the skills to employ digital software to design effective designs. Success Criteria: You will demonstrate a greater understanding of what is a good Manga Badge design. You will demonstrate greater skills in applying Inkscape as a vector design tool. Expectations Summary Expectation 1: You are expected contribute to the Forum: Manga Badge Skill Development by addressing 4 requirements. (Teacher sets up an online forum/discussion board) Requirement 1 : You will upload an example of a Manga Badge (an internet search)and reflect on why you chose it. Requirement 2 : Inkscape Basic Shapes Tutorial Requirement 3 : Inkscape - Drawing a cartoon Requirement 4 : Inkscape - Draw an icon Requirements 1 to 4 are to be uploaded in...

What is Manga? part 1

Image
What is Manga  - is a research-based unit/tutorial plan for Year 10 students > Free to use and alter Learning Requirements and Success Criteria Learning Requirements: Understand, analyze, and evaluate the impact of social and/or ethical issues related to information-processing and publishing technologies. Success Criteria: You will demonstrate a greater cultural understanding of the characteristics and conventions of Manga art through a study of Japanese artists. You will demonstrate a greater understanding of how information-processing and publishing technologies employ Manga art. Expectations Expectation 1: You will need to participate in the WHAT IS MANGA forum by addressing 2 requirements: Requirement 1: You must post your ideas and thoughts on Manga into the forum Requirement 2: You must reply to other classmates ideas and thoughts on Manga WARNING: The Manga forum is a place to share ideas and thoughts on Manga. You must respect ea...

Paradigm ICT systems and Learning

Image
I would like to take this opportunity to talk with you about a paradigm shift in relationship to ICT systems and education. I would like to refer this paradigm shift to The Matrix movie. Your challenge is recognising whether you have taken the red pill or the blue pill. So here is the red pill. You are living in a 20th century paradigm. Your paradigm problem  is to increase productivity. To increase productivity you standardise operations. This achieved via the following methods; One software platform across your system Limiting the type of devices connected to your system You manage a centralised support system based on limited device type and platform. Your system is highly controlled and managed by a centralised authority. Your client's connect to your system So here is the blue pill. You are living in the 21st century paradigm. Your paradigm problem  is how to continually adapt with rapid change. To adapt your operations with rapid change you are s...

iPADS & Convergence Culture

Image
iPADS are now an important learning tool within the 21st Century school environment. Schools need to view creative media as one of the key "learning corner stones" of the contemporary classroom. Classrooms should enable students to express their cultural situation, their stories and knowledge expressions whilst employing creative technologies such as iPADs. This need is well stated  by  Henry Jenkins re: "Convergence Culture". If you don't know Henry Jenkins play this video; A relatively new animation media app for the iPADS enables students to self express in an immediate and rewarding manner. The app looks fun and engaging. The app is called Blush Undivided Video. Check out the app via YouTube There is a change in who develops the content. It is important that students are engaged in creativity via "content creation". Rich media content development should not be the sole domain of the teacher. iPAD apps and the convergent culture are hel...

Starting off with Technology

Starting off with Technology These 3 sites can help Teachers who are uncertain with social networking and Technology in the classroom. It can now appear ever so mind boggling due to the many many options and the options keep growing. How do teachers put it all together? Using Technology: Practical Applications on Prezi http://www.c4lpt.co.uk/140Learning/intro.html is a great place to start PART 1 - THE TOOLS Introduction Twitter Getting started with Twitter Facebook Getting started with Facebook Creating a Facebook group Creating a Facebook fan page Google Buzz Getting started with Google Buzz Creating a Google Buzz group Multiple accounts and networks Synching networks Managing multiple accounts and networks PART 2 - THE BASICS Building Community Communicating with others Sharing links and resources Keeping up to date Problem solving Serendipitous learning PART 3 - USE IN LEARNING Presentations, Events, Classes & Training Using the backchannel at an event Incorporating the backc...