Posts

Showing posts with the label Pedagogy

Most recent post

Space Tourist Chronicles Station One

Image
  The Space Tourist Chronicles: Station One narrative The Space Tourist Chronicles  playlist The Space Tourist Chronicles Station One narrative details specific locations and the challenges inherent in traversing the cosmos. Rumour Mill Stopover Station Function: Billed as a "stop and revive" sanctuary, offering "respite and rejuvenation during cosmic journeys." It serves as a hub for "caffeine and herbal revitalizers" and ship services. Aesthetic and Experience: It's a "dreamlike haven" with "soft, ethereal light" and "intricately detailed and ornate walls," blending "retro-futuristic aesthetics with organic, flowing lines." It offers "personalised environments" including "Dreamscape Suites" and "zero-gravity meditation gardens." Reality Perception: The station challenges perception, with mirrors acting as "shimmering gateways" to memories or visions, where "the ta...

Ass essment - the tail that wags the dog

Image
Ass essment - the tail that wags the dog Sergiovanni and Starratt (2007), assert that assessment has often been looked upon as, “the tail that wags the dog”, meaning, “what is assessed is what gets taught, which becomes or defines the curriculum” (pg. 127).  Assessment should not be something that happens after the instruction takes place for the purpose of assigning a grade, but it should be a relevant part of the teaching and learning process. Sergiovanni, T., Starratt, R. (2007).  Supervision: A Redefinition.  Boston: McGraw Hill We no longer have to sort Let Universities do their own dirty work

2014 National Visual Art Education Conference - Digital literacy and participatory multimodal media

I shall be presenting 'Digital literacy and participatory multimodal media' 2014 National Visual Art Education Conference in Canberra. The session details are; Session ‘21st Century Learning – Changing classroom paradigms for students, teachers and institutions’ Date Tuesday 21 January at 1.30 Presentation Duration 15 min Title and précis 'Digital literacy and participatory multimodal media' Schools are the engine house of the future however there is disconnect between workplace expectations, and students’ in-school and out-of-school learning experiences. This discussion is about ‘cultures of learning’ and engaging 21 st Century students through innovative programs. Abstract “ 10 Work Skills for the Future : Sense Making, Social Intelligence, Novel and Adaptive Thinking, Cross Cultural Competency, Computational Thinking, New Media Literacy, Transdiciplinarity, Design Mindset, Cognitive Load Management, Virtual Collaboration” (Wilen-D...

Paradigm ICT systems and Learning

Image
I would like to take this opportunity to talk with you about a paradigm shift in relationship to ICT systems and education. I would like to refer this paradigm shift to The Matrix movie. Your challenge is recognising whether you have taken the red pill or the blue pill. So here is the red pill. You are living in a 20th century paradigm. Your paradigm problem  is to increase productivity. To increase productivity you standardise operations. This achieved via the following methods; One software platform across your system Limiting the type of devices connected to your system You manage a centralised support system based on limited device type and platform. Your system is highly controlled and managed by a centralised authority. Your client's connect to your system So here is the blue pill. You are living in the 21st century paradigm. Your paradigm problem  is how to continually adapt with rapid change. To adapt your operations with rapid change you are s...

Participatory Learning

Participatory Learning There is no question of whether teaching and learning via online environments is a priority. The actual question is related to the implementation of participatory online learning environments. The employment of ICT in society is moving from a technical application that enables interaction with knowledge to a cultural expression of participation. Today's students are immersed within the internet technologies. On large their preferences are to be ‘Connected and Mobile’. Their interfaces are built on ‘personalisation’. Their online participatory environments include social media, media rich creation sites, media flow platforms and game based collaboration. The employment of traditional teaching and learning practices are increasingly becoming less effective at engaging students and motivating achievement. Successful 21st Century educators are those who can learn how to, partake within and create participatory based online learning environments.

Starting off with Technology

Starting off with Technology These 3 sites can help Teachers who are uncertain with social networking and Technology in the classroom. It can now appear ever so mind boggling due to the many many options and the options keep growing. How do teachers put it all together? Using Technology: Practical Applications on Prezi http://www.c4lpt.co.uk/140Learning/intro.html is a great place to start PART 1 - THE TOOLS Introduction Twitter Getting started with Twitter Facebook Getting started with Facebook Creating a Facebook group Creating a Facebook fan page Google Buzz Getting started with Google Buzz Creating a Google Buzz group Multiple accounts and networks Synching networks Managing multiple accounts and networks PART 2 - THE BASICS Building Community Communicating with others Sharing links and resources Keeping up to date Problem solving Serendipitous learning PART 3 - USE IN LEARNING Presentations, Events, Classes & Training Using the backchannel at an event Incorporating the backc...