Gotta Assassinate Dungeon

The Room is a Dungeon I woke up to the punishment of cramping cold. My bed is dirty, and I have been feasted on by pests and rodents. Realizing my nakedness and no blanket to cover up, I feel vulnerable. My immediate thought is: who has captured me? I quickly scan the room. No window. No dunny. No nothing. Just a solitary light, behind its wire cage, simultaneously emitting and trapping a spectrum of transformative light. I try to account for my lost time. Without any means of measurement, I must endure until an opportunity presents itself. This is a temporal experience. I focus on apprehending my fears as a single event in time. I must trust my perceptions to escape. The roof and walls are cold. I experience the architect’s subliminal message. I know his place. It is I who dwell inside of his fear. What shall be done must be done. This revolving state cannot withstand my driving force. When my rotation is complete, four lives will enter into my cell of death. The medieval studded