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Space Tourist Chronicles Station One

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 The Cosmos Room The Space Tourist Chronicles: Station One narrative The Space Tourist Chronicles  playlist The Space Tourist Chronicles Station One narrative details specific locations and the challenges inherent in traversing the cosmos. Rumour Mill Stopover Station Function: Billed as a "stop and revive" sanctuary, offering "respite and rejuvenation during cosmic journeys." It serves as a hub for "caffeine and herbal revitalizers" and ship services. Aesthetic and Experience: It's a "dreamlike haven" with "soft, ethereal light" and "intricately detailed and ornate walls," blending "retro-futuristic aesthetics with organic, flowing lines." It offers "personalised environments" including "Dreamscape Suites" and "zero-gravity meditation gardens." Reality Perception: The station challenges perception, with mirrors acting as "shimmering gateways" to memories or visions, whe...

Pokemon go : Get out and about and learn

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Went out Pokemon hunting with my android cell phone. In case of accident I always take some friends. Then it occurred to me this, was something I really enjoy. This urge has been around for years. I need to get out and about and discover our environment. Our children are locked within the boundaries of school. They are all locked in and hard skill assessed. Placed on a conveyor belt and sorted into hierarchical pathways. Public school stripped of all that is creative. Even the arts are disciplined. In school -where is the sense of fun and play and being part of it all. What if formal learning was stationed like Pokemon go. Where youth could congregated and learn in multiple locations. Where learning encouraged youth to collectively gather and play. Where unstructured activity blended with formal knowledge. Where youth gained freedoms to self-govern, create rules, problem-solve and resolve social conflicts. The employment skills of tomorrow require youth who ca...