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  Waking up in the Necropolis Gully BK began her precarious descent into the Necropolis Gully , a name lost to a small number of archaeologists and rogue explorers. The crevice itself was a scar on the ancient landscape, a vast, yawning chasm that plummeted into the planet’s geological memory. As she rappelled down the sheer, moss-slicked wall, the air grew thick with the smell of damp earth and mineral deposits, a primal scent that felt undisturbed for millennia. Through her helmet augmented simulation, illuminating the colossal, jagged stones that formed the gully's walls with data. It was here, wedged deep within a natural alcove, that she uncovered the remnants of forgotten structures and life-like sculptures. These were not mere ruins of a collapsing city; they were foundational outlines, crystalline supports , and fused-metal segments hinting at a magnificent, but tragically unfinished, urban vision. The architecture was abstract, alien, and perhaps too grand for any tourist...

Pokemon go : Get out and about and learn




Went out Pokemon hunting with my android cell phone.
In case of accident I always take some friends.
Then it occurred to me this, was something I really enjoy.
This urge has been around for years.
I need to get out and about and discover our environment.

Our children are locked within the boundaries of school.
They are all locked in and hard skill assessed.
Placed on a conveyor belt and sorted into hierarchical pathways.
Public school stripped of all that is creative.
Even the arts are disciplined.
In school -where is the sense of fun and play and being part of it all.

What if formal learning was stationed like Pokemon go.
Where youth could congregated and learn in multiple locations.
Where learning encouraged youth to collectively gather and play.
Where unstructured activity blended with formal knowledge.
Where youth gained freedoms to self-govern, create rules, problem-solve and resolve social conflicts.
The employment skills of tomorrow require youth who can can
The classroom of today will not allow for the development creativity and innovation human capital.
There is a need for student learning, to shift away from our controlled classrooms  regulated by 'hard' achievement assessment.

Almost all youth play games in some form or another.
Lets let students play games in school.
And design learning activities that go beyond the school boundaries.
Wanna catch some pokemon?



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