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Echoes in the Wire Unspooling Day 1

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  Scene 1 In the cradle of copper veins, where the first byte flickered like a eucalyptus firefly against the millennial dusk of 2000, threads uncoiled—raw and unbidden, a post-punk snarl weaving through the static hum of dial-up dreams. Imagine the snare drum's ghost-crack echoing off Uluru's red flanks , not as a conquest but as a lover's bruise, blooming violet under star-pricked skin. Here, rebellion wasn't a fist raised in Canberra's marbled halls but a glitch in the grid . A Laughing Clowns howl warping the airwaves, sonic annotation—jagged guitar riffs splintering into didgeridoo drones , fading to the hiss of cooling circuits. The wire remembers: a young voice, pixels pulsing with the fury of forgotten tapes, cassette ribbons unravelling like the Murray-Darling 's parched secrets, whispering of bans that bind not bodies but bytes, burqas woven into neural lace, veils pleading for the light they obscure. Be Creative and Innovative with Knowledge Jo...

Pokemon go : Get out and about and learn




Went out Pokemon hunting with my android cell phone.
In case of accident I always take some friends.
Then it occurred to me this, was something I really enjoy.
This urge has been around for years.
I need to get out and about and discover our environment.

Our children are locked within the boundaries of school.
They are all locked in and hard skill assessed.
Placed on a conveyor belt and sorted into hierarchical pathways.
Public school stripped of all that is creative.
Even the arts are disciplined.
In school -where is the sense of fun and play and being part of it all.

What if formal learning was stationed like Pokemon go.
Where youth could congregated and learn in multiple locations.
Where learning encouraged youth to collectively gather and play.
Where unstructured activity blended with formal knowledge.
Where youth gained freedoms to self-govern, create rules, problem-solve and resolve social conflicts.
The employment skills of tomorrow require youth who can can
The classroom of today will not allow for the development creativity and innovation human capital.
There is a need for student learning, to shift away from our controlled classrooms  regulated by 'hard' achievement assessment.

Almost all youth play games in some form or another.
Lets let students play games in school.
And design learning activities that go beyond the school boundaries.
Wanna catch some pokemon?



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