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The Metamodern Smudge: Seeing Growth on the Frame

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  The Metamodern Smudge: Seeing Growth on the Frame My use of the phrase "Fingerprint on the frame" functions as a metamodernist artifact. From my perspective, metamodernism oscillates between modernist sincerity and postmodern irony, and this concept sits precisely at that intersection. It recognises that the artwork within the frame is a construction, while also valuing the human touch that created it. More than just recognition, it is the fundamental identifier.  In this space, the smudge is not just an artistic signature; it is a map of personal growth. It reveals the traces of our experiences and the impact of our interactions with the world around us. The transparency of glass symbolises the invisible cultural conditions that shape our perspectives, allowing us to see through to the complex realities that influence our creativity and expression. This interplay creates a deeper understanding of both the art and the artist, acknowledging that every mark left behind tells ...

Pokemon go : Get out and about and learn




Went out Pokemon hunting with my android cell phone.
In case of accident I always take some friends.
Then it occurred to me this, was something I really enjoy.
This urge has been around for years.
I need to get out and about and discover our environment.

Our children are locked within the boundaries of school.
They are all locked in and hard skill assessed.
Placed on a conveyor belt and sorted into hierarchical pathways.
Public school stripped of all that is creative.
Even the arts are disciplined.
In school -where is the sense of fun and play and being part of it all.

What if formal learning was stationed like Pokemon go.
Where youth could congregated and learn in multiple locations.
Where learning encouraged youth to collectively gather and play.
Where unstructured activity blended with formal knowledge.
Where youth gained freedoms to self-govern, create rules, problem-solve and resolve social conflicts.
The employment skills of tomorrow require youth who can can
The classroom of today will not allow for the development creativity and innovation human capital.
There is a need for student learning, to shift away from our controlled classrooms  regulated by 'hard' achievement assessment.

Almost all youth play games in some form or another.
Lets let students play games in school.
And design learning activities that go beyond the school boundaries.
Wanna catch some pokemon?



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