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Necropolis Gully

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  Necropolis Gully Ancient Fertility  The only sound in the deep quiet of the crevice was the crunch of my boots on the debris-strewn ground. Towering stone walls, draped in vibrant green moss , rose on either side, making me feel like an intruder in a forgotten tomb . My matte-black suit , a product of a future this place could never have imagined, felt profane against the ancient rock . Then I saw it: a weathered, silent figure standing in the path. It was a statue of a woman , carved from the same stone as the gully but shaped with clear intent. Moss crept up its base and clung to its form like a second skin. This impossible artifact, an architectural anomaly in this raw, natural fissure , stopped me. My steady, determined posture belied the storm of questions raging in my mind. The statue stared forward with blank, unseeing eyes, a silent witness to a history I had just stumbled into. My mission was to find my crew, but this place, this silent, stone woman , was a new, un...

Pokemon go : Get out and about and learn




Went out Pokemon hunting with my android cell phone.
In case of accident I always take some friends.
Then it occurred to me this, was something I really enjoy.
This urge has been around for years.
I need to get out and about and discover our environment.

Our children are locked within the boundaries of school.
They are all locked in and hard skill assessed.
Placed on a conveyor belt and sorted into hierarchical pathways.
Public school stripped of all that is creative.
Even the arts are disciplined.
In school -where is the sense of fun and play and being part of it all.

What if formal learning was stationed like Pokemon go.
Where youth could congregated and learn in multiple locations.
Where learning encouraged youth to collectively gather and play.
Where unstructured activity blended with formal knowledge.
Where youth gained freedoms to self-govern, create rules, problem-solve and resolve social conflicts.
The employment skills of tomorrow require youth who can can
The classroom of today will not allow for the development creativity and innovation human capital.
There is a need for student learning, to shift away from our controlled classrooms  regulated by 'hard' achievement assessment.

Almost all youth play games in some form or another.
Lets let students play games in school.
And design learning activities that go beyond the school boundaries.
Wanna catch some pokemon?



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