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The Kepler Kiss

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  The Kepler Kiss A Cosmic Coffee Experience Imagine stepping into a bustling cafĂ© aboard a deep-space station, where the air hums with the gentle vibrations of starships docking and departing. As you make your way to the counter, your senses are immediately captivated by the aroma of a futuristic beverage—the Keplar Kiss .  The Visual Delight Served in a matte-black ceramic mug , the Kepler Kiss is a sight to behold. Its rim glows with a turquoise light, casting an ethereal glow that accentuates the coffee's deep, cosmic allure. The drink itself is a masterpiece, with its surface shimmering like a miniature nebula . Swirls of indigo and violet dance gracefully, interspersed with flecks that resemble distant stars. As you gaze into this cosmic concoction, wisps of steam rise elegantly, forming spiral patterns that subtly mimic constellations. An Atmosphere of Retro-Industrial Sci-Fi The cafĂ© is a harmonious blend of retro-industrial textures and high-tech sci-fi ambience. The...

Pokemon go : Get out and about and learn




Went out Pokemon hunting with my android cell phone.
In case of accident I always take some friends.
Then it occurred to me this, was something I really enjoy.
This urge has been around for years.
I need to get out and about and discover our environment.

Our children are locked within the boundaries of school.
They are all locked in and hard skill assessed.
Placed on a conveyor belt and sorted into hierarchical pathways.
Public school stripped of all that is creative.
Even the arts are disciplined.
In school -where is the sense of fun and play and being part of it all.

What if formal learning was stationed like Pokemon go.
Where youth could congregated and learn in multiple locations.
Where learning encouraged youth to collectively gather and play.
Where unstructured activity blended with formal knowledge.
Where youth gained freedoms to self-govern, create rules, problem-solve and resolve social conflicts.
The employment skills of tomorrow require youth who can can
The classroom of today will not allow for the development creativity and innovation human capital.
There is a need for student learning, to shift away from our controlled classrooms  regulated by 'hard' achievement assessment.

Almost all youth play games in some form or another.
Lets let students play games in school.
And design learning activities that go beyond the school boundaries.
Wanna catch some pokemon?



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