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I am of the Primrose Empire

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I am of the Primrose Empire It is always dusk when the cycle resets, like waking inside the cold architecture of an unyielding, repetitive dream. I walk the wet, cobbled veins of an ancient European city, passing beneath stone arches hung with heavy, lifeless flags, heraldry drained of colour, damp cloth clinging to wooden poles like dead skin. There is no breath of wind, only the low, humming pressure of an era turning in its sleep. I reach into an iron sconce and tear loose a torch of roaring, ragged fire. The flame casts jittering amber shadows against the masonry as I plunge down the same discrepant corridor, a passage that bends against geometry, narrowing and widening like an inhaling throat. Past the broken gargoyles. Into the moss-eaten ruins of a seated angel whose stone wings have sheared away to jagged stubs. And onwards, deeper into the vaulted hush, drawn by an old, fevered pull toward the temple of the sacred primrose. Here, in the forgotten transept of empire, stands the...

Pokemon go : Get out and about and learn




Went out Pokemon hunting with my android cell phone.
In case of accident I always take some friends.
Then it occurred to me this, was something I really enjoy.
This urge has been around for years.
I need to get out and about and discover our environment.

Our children are locked within the boundaries of school.
They are all locked in and hard skill assessed.
Placed on a conveyor belt and sorted into hierarchical pathways.
Public school stripped of all that is creative.
Even the arts are disciplined.
In school -where is the sense of fun and play and being part of it all.

What if formal learning was stationed like Pokemon go.
Where youth could congregated and learn in multiple locations.
Where learning encouraged youth to collectively gather and play.
Where unstructured activity blended with formal knowledge.
Where youth gained freedoms to self-govern, create rules, problem-solve and resolve social conflicts.
The employment skills of tomorrow require youth who can can
The classroom of today will not allow for the development creativity and innovation human capital.
There is a need for student learning, to shift away from our controlled classrooms  regulated by 'hard' achievement assessment.

Almost all youth play games in some form or another.
Lets let students play games in school.
And design learning activities that go beyond the school boundaries.
Wanna catch some pokemon?



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