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Time is a luxury we no longer possess

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Space Tourism Chronicles The Slingshot Saga Time is a luxury we no longer possess Our battered Subi spacecraft, a relic in the night Flickering erratic, its core a dying light On Primary Trade Lane Delta-Nine, a river of light so grand But cycles bled away, draining across the land BK slumped, pale and strained, JB with eyes closed in despair Time a luxury we no longer possessed, consumed by cosmic air. Transcript from the Slingshot Saga - Time is a luxury we no longer possess Our goddamn battered Subi spacecraft, a damn relic lost in the endless black void! Flickering like a dying firefly on the edge of extinction, its core barely clinging to life like some stubborn, flickering candle about to blow out. We’re stuck on Primary Trade Lane Delta-Nine, that blazing river of cosmic light stretching for eons, yet every damn cycle just bleeds away, sucking the lifeblood right out of this forsaken stretch of space. BK is slumped over, looking paler than a ghost at a midnight séance, and J...

Education Drivers, Innovation, Culture and Targets

Education Drivers (Fullan)
  • personalised
  • student centred
  • capacity
  • systemness
System Needs & Change (Clayton Christensen)
  • efficiency (faster & cheaper)
  • sustaining (improve current system needs),
  • disruptive (make complicated solutions simpler)
Enabler
  • Technologies 
    • internet
    • ubiquitous
    • mobile
    • efficient (cost and HR support)
    • rich content
Purpose and Target
Doing the same things the same way will not work
Move from a centralised authority to a discreet and targeted system
  • focus on targeted client audiences (not at the system middle)
  • view schools as interconnected cottage industries
  • focus on teaching and learning work practices (Hattie)
  • Why, then how then  what 
Innovation and Culture
  • innovation is as important for leaders as strategy and operational excellence
    • Innovation to enable continuous improvement (not big bang)
  • Disciplined, deliberate, relentless
  • Developing business units culture, artefacts and explicit purpose.
  • Identify school site culture and focus on variants of service.
    • One size doesn't fit all.
    • Nurture the demand to develop program flavours
Research (Hattie) and targeted application
  • Packages of support based on the following the big influences on learning
    • Student self-assessment/self-grading
    • Response to intervention
    • Teacher credibility
    • Providing formative assessments
    • Classroom discussion
    • Teacher clarity
    • Feedback
    • Reciprocal teaching
    • Teacher-student relationships fostered
    • Spaced vs. mass practice
    • Meta-cognitive strategies taught and used
    • Acceleration
    • Classroom behavioral techniques
    • Vocabulary programs
    • Repeated reading programs
    • Creativity programs
    • Student prior achievement
    • Self-questioning by students
    • Study skills
    • Problem-solving teaching
    • Not labeling students
    • Concept mapping
    • Cooperative vs individualistic learning
    • Direct instruction
    • Tactile stimulation programs
    • Mastery learning
    • Worked examples
    • Visual-perception programs
    • Peer tutoring
    • Cooperative vs competitive learning
    • Phonics instruction
    • Student-centered teaching
    • Classroom cohesion
    • Peer influences
    • Classroom management techniques
    • Outdoor-adventure programs

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