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  Waking up in the Necropolis Gully BK began her precarious descent into the Necropolis Gully , a name lost to a small number of archaeologists and rogue explorers. The crevice itself was a scar on the ancient landscape, a vast, yawning chasm that plummeted into the planet’s geological memory. As she rappelled down the sheer, moss-slicked wall, the air grew thick with the smell of damp earth and mineral deposits, a primal scent that felt undisturbed for millennia. Through her helmet augmented simulation, illuminating the colossal, jagged stones that formed the gully's walls with data. It was here, wedged deep within a natural alcove, that she uncovered the remnants of forgotten structures and life-like sculptures. These were not mere ruins of a collapsing city; they were foundational outlines, crystalline supports , and fused-metal segments hinting at a magnificent, but tragically unfinished, urban vision. The architecture was abstract, alien, and perhaps too grand for any tourist...

Benefits of Virtual Reality in the Classroom


Virtual Reality in the Classroom



  1. Active rather than passive experience
  2. Immersive experience means no distractions
  3. Immediate engagement: useful in today’s world of limited attention spans.
  4. Exploration and hands on approach aids with learning and retention.
  5. Helps with understanding complex subjects/theories/concepts
  6. Suited to all types of learning styles, e.g. visual
    http://goo.gl/5PSg9b 




  • Increase attention span and engagement through challenges
  • Learning as experienced
  • Expeditions without leaving the classroom
  • Boost creativity 
  • Digital Fluency
  • Peer-to-peer support, interaction and collaboration
  • Personal skills


Virtual worlds are used as learning environments. Students can interact with others whilst completing a set of tasks. They also have the opportunity to learn new skills such as sharing, spatial awareness, data visualisation and even developing new language skills. Virtual worlds such as this have been adopted by colleges and universities across the globe.

Plus it is a good way of getting your students to explore ideas in real time and in an exploratory setting. Here they have the chance to discover new ways of learning via semi or fully immersive technologies in which interaction is the main focus.
http://goo.gl/T71hUK


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