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Godliness in Stone

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  Scene 1 It smells like… time down here. Not just damp earth or rot, but something older. A primal scent that’s been waiting in the dark for a millennium. I’m recording this at the bottom of the scar somewhere in the anomaly. In my mind, it's called the Necropolis Gully . My helmet is trying to map it—casting these sterile, digital grids over the moss and the stone—but the data doesn’t make sense. It’s glitching. It’s shuddering against the reality of this place. I don't know why I'm here, looking at ruins. Just... debris. But in the ruins, I found the ghosts of a future that never happened. I was walking over shards of polymerised memories . This was once a city.  It was meant to be the heart of a new world that... simply stopped. It wasn't an engineering failure. It was a failure of existence. Holding that slate, I felt this... weight. The grief of the architect. The "wounds of unbuilt dreams." I realised then that this isn't a graveyard for people. It’...

Benefits of Virtual Reality in the Classroom


Virtual Reality in the Classroom



  1. Active rather than passive experience
  2. Immersive experience means no distractions
  3. Immediate engagement: useful in today’s world of limited attention spans.
  4. Exploration and hands on approach aids with learning and retention.
  5. Helps with understanding complex subjects/theories/concepts
  6. Suited to all types of learning styles, e.g. visual
    http://goo.gl/5PSg9b 




  • Increase attention span and engagement through challenges
  • Learning as experienced
  • Expeditions without leaving the classroom
  • Boost creativity 
  • Digital Fluency
  • Peer-to-peer support, interaction and collaboration
  • Personal skills


Virtual worlds are used as learning environments. Students can interact with others whilst completing a set of tasks. They also have the opportunity to learn new skills such as sharing, spatial awareness, data visualisation and even developing new language skills. Virtual worlds such as this have been adopted by colleges and universities across the globe.

Plus it is a good way of getting your students to explore ideas in real time and in an exploratory setting. Here they have the chance to discover new ways of learning via semi or fully immersive technologies in which interaction is the main focus.
http://goo.gl/T71hUK


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