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The Metamodern Smudge: Seeing Growth on the Frame

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  The Metamodern Smudge: Seeing Growth on the Frame My use of the phrase "Fingerprint on the frame" functions as a metamodernist artifact. From my perspective, metamodernism oscillates between modernist sincerity and postmodern irony, and this concept sits precisely at that intersection. It recognises that the artwork within the frame is a construction, while also valuing the human touch that created it. More than just recognition, it is the fundamental identifier.  In this space, the smudge is not just an artistic signature; it is a map of personal growth. It reveals the traces of our experiences and the impact of our interactions with the world around us. The transparency of glass symbolises the invisible cultural conditions that shape our perspectives, allowing us to see through to the complex realities that influence our creativity and expression. This interplay creates a deeper understanding of both the art and the artist, acknowledging that every mark left behind tells ...

Benefits of Virtual Reality in the Classroom


Virtual Reality in the Classroom



  1. Active rather than passive experience
  2. Immersive experience means no distractions
  3. Immediate engagement: useful in today’s world of limited attention spans.
  4. Exploration and hands on approach aids with learning and retention.
  5. Helps with understanding complex subjects/theories/concepts
  6. Suited to all types of learning styles, e.g. visual
    http://goo.gl/5PSg9b 




  • Increase attention span and engagement through challenges
  • Learning as experienced
  • Expeditions without leaving the classroom
  • Boost creativity 
  • Digital Fluency
  • Peer-to-peer support, interaction and collaboration
  • Personal skills


Virtual worlds are used as learning environments. Students can interact with others whilst completing a set of tasks. They also have the opportunity to learn new skills such as sharing, spatial awareness, data visualisation and even developing new language skills. Virtual worlds such as this have been adopted by colleges and universities across the globe.

Plus it is a good way of getting your students to explore ideas in real time and in an exploratory setting. Here they have the chance to discover new ways of learning via semi or fully immersive technologies in which interaction is the main focus.
http://goo.gl/T71hUK


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