The Defined Gated Delusion
The primary purpose of the hall in the gallery is to create a sense of presence in the present moment. It is an empty space that allows visitors to feel as if they have been there but also not been there. The room's design subtly influences the participants' values through external factors. Within each gate, personal gatekeepers appear and tell the participants that their negative thoughts and beliefs are holding them back. The predicament promotes disorderly placement through complex subconscious decision-making. But, the environment ultimately intends to control decisions through subtle and intentional influence. Many at once. A unique and thought-provoking manifestation that aims to create a sense of presence and self-awareness in those who experience its being.
In my mind, there is a gatekeeper that prevents me by holding me back from taking action. My personal gatekeeper keeps me from trying something new and keeps accomplishments out of reach.
Each gate's design includes elements intended to influence behaviour and decisions. Within each gate, personal gatekeepers appear.