Sunday, December 16, 2012

Education Drivers, Innovation, Culture and Targets

Education Drivers (Fullan)
  • personalised
  • student centred
  • capacity
  • systemness
System Needs & Change (Clayton Christensen)
  • efficiency (faster & cheaper)
  • sustaining (improve current system needs),
  • disruptive (make complicated solutions simpler)
Enabler
  • Technologies 
    • internet
    • ubiquitous
    • mobile
    • efficient (cost and HR support)
    • rich content
Purpose and Target
Doing the same things the same way will not work
Move from a centralised authority to a discreet and targeted system
  • focus on targeted client audiences (not at the system middle)
  • view schools as interconnected cottage industries
  • focus on teaching and learning work practices (Hattie)
  • Why, then how then  what 
Innovation and Culture
  • innovation is as important for leaders as strategy and operational excellence
    • Innovation to enable continuous improvement (not big bang)
  • Disciplined, deliberate, relentless
  • Developing business units culture, artefacts and explicit purpose.
  • Identify school site culture and focus on variants of service.
    • One size doesn't fit all.
    • Nurture the demand to develop program flavours
Research (Hattie) and targeted application
  • Packages of support based on the following the big influences on learning
    • Student self-assessment/self-grading
    • Response to intervention
    • Teacher credibility
    • Providing formative assessments
    • Classroom discussion
    • Teacher clarity
    • Feedback
    • Reciprocal teaching
    • Teacher-student relationships fostered
    • Spaced vs. mass practice
    • Meta-cognitive strategies taught and used
    • Acceleration
    • Classroom behavioral techniques
    • Vocabulary programs
    • Repeated reading programs
    • Creativity programs
    • Student prior achievement
    • Self-questioning by students
    • Study skills
    • Problem-solving teaching
    • Not labeling students
    • Concept mapping
    • Cooperative vs individualistic learning
    • Direct instruction
    • Tactile stimulation programs
    • Mastery learning
    • Worked examples
    • Visual-perception programs
    • Peer tutoring
    • Cooperative vs competitive learning
    • Phonics instruction
    • Student-centered teaching
    • Classroom cohesion
    • Peer influences
    • Classroom management techniques
    • Outdoor-adventure programs

Sunday, December 9, 2012

Strategy and Culture


Culture eats strategy 

Culture can be identified in a business unit's artifacts:
  • vision, 
  • norms, 
  • symbols, 
  • beliefs, 
  • behaviors, and 
  • traditions.
Strategy - successful strategies need supportive cultures.

 

Issue

Q: How does a business unit get the best out of strategy in periods of uncertainty and structural change. (How do you get buy-in to achieve what needs to be achieved?)

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The Culture of a Business Unit

 

Business Unit Questions:

  1. How do our artifacts describe us?
  2. What artifacts actively attracts people to use our services?
  3. What artifacts actively discourage success?

Immediate culture questions

  • Vision and Mission 
    • how is the vision made evident throughout all of our activities?
    • is the vision and mission persuasive? 
  • Collaboration 
    • how do our projects cross support and benefit each other?
  • Education 
    • how do project leaders co-educate each other and what artifacts demonstrates a culture of co-learning?
    • Is our unit a skilled team or a unit of skilled individuals?
  • Recognition 
    • how are achievements (both small and large) celebrated?
  • Traditions
    • how adaptable is our business unit to change?
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Belief Strategy Clients

Business units who are charged with innovation, change of practice and emergence must contend with many complex cultural artifacts across many sites. This includes working with other business units, divisions and (in the case of education) school sites. It is important to have a persuasive business culture and a belief in our services, if we are to influence other site cultures.

Purpose and Belief:

Simon Sinek: How great leaders inspire action through purpose (read more).



  • People don't buy what you do, they buy why you do it  
    • Inspire by Why then How then What
      • Have a Purpose and have a Belief in your purpose
      • Have a strategy and plan.
      • Have explicit results.




  • Believe in what you want your clients to believe in.
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Strategies - Clients


Strategies that involves innovation, change of practices and emergence will require elements containing conflict and common interest.

Strategy: How and What

  1. Look forward and reason backwards.
  2. If you have a dominant strategy use it. 
  3. Eliminate oppositional dominant strategies from consideration (if it is doesn't support the purpose).
  4. Look for equilibrium if other strategies are beneficial and supports the purpose. 
Tip

  • Most people will  think only one or two steps ahead (strategic steps to what they want). 
  • They will not have a clear purpose, sufficient strategic steps and explicit targets to achieve what they want.
  • Good strategists need to know what steps are required to achieve the explicit want.
  • Good strategist plan three, four and if needed five steps ahead.

Statement
Why, how and what trumps let a thousand poppies bloom