Scene 1 It smells like… time down here. Not just damp earth or rot, but something older. A primal scent that’s been waiting in the dark for a millennium. I’m recording this at the bottom of the scar somewhere in the anomaly. In my mind, it's called the Necropolis Gully . My helmet is trying to map it—casting these sterile, digital grids over the moss and the stone—but the data doesn’t make sense. It’s glitching. It’s shuddering against the reality of this place. I don't know why I'm here, looking at ruins. Just... debris. But in the ruins, I found the ghosts of a future that never happened. I was walking over shards of polymerised memories . This was once a city. It was meant to be the heart of a new world that... simply stopped. It wasn't an engineering failure. It was a failure of existence. Holding that slate, I felt this... weight. The grief of the architect. The "wounds of unbuilt dreams." I realised then that this isn't a graveyard for people. It’...
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21st Century: The Learning Challenge Part 2
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PISA (Programme for International Student Assessments) results are aligned with 21st-century skills (critical thinking and problem solving)
The future of learning will focus on problem-centered instruction and will dismiss the 20th-century methods and curricula that are based on basic skills.
Teachers need to dismiss instruction that outputs master memorizers, regurgitation, and fact toters (testing for the correct answers).
Teachers need to enable instruction that outputs problem solvers.
Teachers need the skills to manage “ill defined" problem-based learning programs.
Students as problem-solvers need to have critical and creative skills.
Students need to access technologies that support problem-solving.
Technologies cannot be limited to a standardized "one size fits all".
The present situation in schools is that instruction is largely 20th century based.
Most teachers prerequisite learning standards based on the emphasis on memory, regurgitation, and recall - with technology as an add on.
A minority of teachers prerequisite learning standards based on rigorous thinking and authentic problem solving with technology as the conduit.
The change from 20th-century instruction requires leaders to;
direct teachers to modify their methodology to output problem-solving learners.
employ technologies that afford critical thinking and problem solving
Education Leaders need to support the minority of teachers who are applying 21st Century learning practices and direct the majority of teachers to stop employing 20th Century didactic practices.
The 21st century requires people to access and use computers in a different manner than in the late 20th century.
Schools and computing technologies.
Whilst profound technologies become transparent through the ubiquitous application, the computer technologies in the school are still devices separate from the core of learning. The computer technologies do not play a ubiquitous role in learning. They are an add on.
Computers technologies do not have a pervasive presence in learning.
Computer technologies are generally associated with 20th-century pedagogical practices
didactic teaching,
content delivery - ingestion and regurgitation.
testing for the right answers
Schools need to invest the time to develop a learning culture based on critical thinking and problem solving that sources the complexity of computer technologies to enable ubiquitous learning.
Ubiquitous learning is a revolution.
Ubiquitous learning is the function that calls on ubiquitous technologies.
Ubiquitous technologies need to be transparent to be persuasive.
Instruction and the activity of learning needs to be transparent to be persuasive
Learning is lifelong and life-wide
Divisions between the classroom and normal life need to blur.
The division between classroom technologies and normal life technologies need to blur.
Learners take control of learning as active and participants in the discovery and creation of knowledge.
Instruction needs to be student-centered and not teacher centered.
Computer technologies need to be controlled by the student. Students are active in the choice of and the application of technology.
Students apply their identity as a resource and contribute their experiences to the learning culture of the classroom, school, local and global community.
Instruction engages learners to meet their aspirations and realize their potentials.
Computer technologies are chosen for personal needs and aspirations.
The computer technology options should be broadened in range and mix to accommodate interdisciplinary problems.
Learners need to use/apply a repertoire of digital media to develop adaptive computing skills based on conceptualization, pattern recognition, schematization, taxonomies, domains of knowledge/content, appropriateness, and identification of relevance.
Students need to be connected
Instruction needs to encourage distributed cognition, collective intelligence, and collaborative cultures.
Computer technologies need to have the capacity for collective participation and collaborative creativity.
Computer Technologies cannot be used as an add-on to instruction. For computer technologies to be ubiquitous the instruction needs to be ubiquitous. The function of problem-based learning requires that the form of computer technologies are to enhance distributed cognition, collective intelligence, and collaboration.
Ubiquitous learning can only occur when the instruction and technologies are in unison to meet the needs of a lifelong lifewide learner. In essence, the learner needs to have control of learning and technology. Teachers and service providers need to empower the learner to take control and not with-hold responsibility.
Psychological Anchors The characters thus embody the classic dichotomy between logic/control (BK) and emotion/instinct (JB), a tension that becomes central to their survival when their advanced technology fails and they are forced into the realm of the psychological (the anomaly). They represent two vital, yet opposing, parts of the human response to existential chaos : the attempt to catalogue and talk through the terror, versus the primal urge to act and accept the turmoil. Psychological Anchors video What's the real story behind space tourists BK and JB ? Their identities are in constant flux—changing race, age, and form. Host Alex and guest Dr. V dive deep into this "multiverse" concept to explore the two constant, warring psychologies at the heart of the Subi crew : BK: The ultimate planner, driven by logic and an internal narrator . JB: The ultimate instinct, driven by raw, non-verbal emotion and anxiety . How does a logical mind handle " Paraknowing "—...
Necropolis Gully Ancient Fertility The only sound in the deep quiet of the crevice was the crunch of my boots on the debris-strewn ground. Towering stone walls, draped in vibrant green moss , rose on either side, making me feel like an intruder in a forgotten tomb . My matte-black suit , a product of a future this place could never have imagined, felt profane against the ancient rock . Then I saw it: a weathered, silent figure standing in the path. It was a statue of a woman , carved from the same stone as the gully but shaped with clear intent. Moss crept up its base and clung to its form like a second skin. This impossible artifact, an architectural anomaly in this raw, natural fissure , stopped me. My steady, determined posture belied the storm of questions raging in my mind. The statue stared forward with blank, unseeing eyes, a silent witness to a history I had just stumbled into. My mission was to find my crew, but this place, this silent, stone woman , was a new, un...
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