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The Art of the Damned

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  The Art of the Damned The current gallery system functions as a modern dam built right at the headwaters of artistic creation. The headwaters are the raw, bubbling springs high in the mountains—wild, uncontainable, fed by countless small tributaries of individual vision, experimentation, failure, intuition, and obsession. This is where most serious art actually begins: in studios, bedrooms, sketchbooks, late-night arguments, personal crises, and private obsessions, long before any curator or collector ever hears a name. Once a handful of major galleries, institutions, auction houses, and their allied gatekeepers (collectors, critics, fair directors, residency programs) gain decisive influence over those headwaters—deciding which artists get early solo shows, which receive press, which enter the "right" conversations, which are anointed with blue-chip representation—they effectively place the dam. From that point forward: The flow of visibility, legitimacy, money, and audien...

Technologies and trends 2012

There are many new technologies being used in classrooms today: social networking, online teaching, class blogs and wikis, podcasting, interactive whiteboards, and mobile devices.

Based on Gartner, Inc. Predicted top 7 strategic technologies (related to learning) and trends for 2012
  1. Media Tablets – no single platform and owner provided. IT systems need to be adaptive to accommodate multiple platforms.
    Student and educators acquire their own tablets and bring them to school.



  2. From point and click to touch, gesture and speech – services need to design new user interfaces. Students and Educators employ apps on their tablets rather than internet browsers on PCs.



  3. Contextual and Social – services gathers and employs information on the user to personalise information and interaction.
    Online courseware personalizes learning. Learning Management Systems adapt Facebook like capacities.



  4. Internet of Things – services based on sensors that are connected to the internet to provide on-demand and instant customer service.
    Students and educators use their mobile smartphones to gather information from various outlets within the school.




  5. Apps – by 2014 over 70 billion mobile applications – services are moved from a centralise container of content & media to a broker of services between app stores and clients.
    Education publishers and service providers publish via app stores for world to access and students download apps to their tablets




  6. Next-Generation Analytics – movement from singular offline data analytics to in-line connected data analytics. This is a move from providing information to the environments to test simulations for predictions. 
    Virtual Game-based Learning (via organizations such as Quest Atlantis) provides data-rich environments for students to experiment in.




  7. Cloud Computing – distributed data servers provide cheaper and more flexible services than private servers. 
    Students and educators will employ cloud services for ePortfolios, collaboration, and data storage.













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