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A Spoodle in Space - The Space Tourist Chronicles

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  Blast off on a wild space adventure! We're crammed into our battered little Subi spacecraft, heading to the dusty outpost of Outpost Aurum. Our mission: to reach the ocean planet of Oceanus Station. Join us as we station-hop through space, in a calamity of errors, as intrepid space tourists.  Script Our battered Subi spacecraft, a relic of pre-Collapse Jump engineering, groaned under the weight. Myself, BK, and Katcha, the genetically modified spoodle with its enhanced olfactory sensors, along with enough protein paste to outlast a minor vacuum breach, were crammed inside.  A brand-new Brass Monkey cryo-unit hummed in the boot, our lifeline for the long haul. Our mission: a jump from Beagal's orbital dock to the dusty outpost of Outpost Aurum, a waypoint on the long haul to Oceanus Station, a planet known for vast oceans. Outpost Aurum, a rumoured oasis of functional grav plating, was our first target. Beagal's orbital dock was a pressure cooker of recycled air and stal...

Technologies and trends 2012

There are many new technologies being used in classrooms today: social networking, online teaching, class blogs and wikis, podcasting, interactive whiteboards, and mobile devices.

Based on Gartner, Inc. Predicted top 7 strategic technologies (related to learning) and trends for 2012
  1. Media Tablets – no single platform and owner provided. IT systems need to be adaptive to accommodate multiple platforms.
    Student and educators acquire their own tablets and bring them to school.



  2. From point and click to touch, gesture and speech – services need to design new user interfaces. Students and Educators employ apps on their tablets rather than internet browsers on PCs.



  3. Contextual and Social – services gathers and employs information on the user to personalise information and interaction.
    Online courseware personalizes learning. Learning Management Systems adapt Facebook like capacities.



  4. Internet of Things – services based on sensors that are connected to the internet to provide on-demand and instant customer service.
    Students and educators use their mobile smartphones to gather information from various outlets within the school.




  5. Apps – by 2014 over 70 billion mobile applications – services are moved from a centralise container of content & media to a broker of services between app stores and clients.
    Education publishers and service providers publish via app stores for world to access and students download apps to their tablets




  6. Next-Generation Analytics – movement from singular offline data analytics to in-line connected data analytics. This is a move from providing information to the environments to test simulations for predictions. 
    Virtual Game-based Learning (via organizations such as Quest Atlantis) provides data-rich environments for students to experiment in.




  7. Cloud Computing – distributed data servers provide cheaper and more flexible services than private servers. 
    Students and educators will employ cloud services for ePortfolios, collaboration, and data storage.













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