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Time is a luxury we no longer possess

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Space Tourism Chronicles The Slingshot Saga Time is a luxury we no longer possess Our battered Subi spacecraft, a relic in the night Flickering erratic, its core a dying light On Primary Trade Lane Delta-Nine, a river of light so grand But cycles bled away, draining across the land BK slumped, pale and strained, JB with eyes closed in despair Time a luxury we no longer possessed, consumed by cosmic air. Transcript from the Slingshot Saga - Time is a luxury we no longer possess Our goddamn battered Subi spacecraft, a damn relic lost in the endless black void! Flickering like a dying firefly on the edge of extinction, its core barely clinging to life like some stubborn, flickering candle about to blow out. We’re stuck on Primary Trade Lane Delta-Nine, that blazing river of cosmic light stretching for eons, yet every damn cycle just bleeds away, sucking the lifeblood right out of this forsaken stretch of space. BK is slumped over, looking paler than a ghost at a midnight séance, and J...

Technologies and trends 2012

There are many new technologies being used in classrooms today: social networking, online teaching, class blogs and wikis, podcasting, interactive whiteboards, and mobile devices.

Based on Gartner, Inc. Predicted top 7 strategic technologies (related to learning) and trends for 2012
  1. Media Tablets – no single platform and owner provided. IT systems need to be adaptive to accommodate multiple platforms.
    Student and educators acquire their own tablets and bring them to school.



  2. From point and click to touch, gesture and speech – services need to design new user interfaces. Students and Educators employ apps on their tablets rather than internet browsers on PCs.



  3. Contextual and Social – services gathers and employs information on the user to personalise information and interaction.
    Online courseware personalizes learning. Learning Management Systems adapt Facebook like capacities.



  4. Internet of Things – services based on sensors that are connected to the internet to provide on-demand and instant customer service.
    Students and educators use their mobile smartphones to gather information from various outlets within the school.




  5. Apps – by 2014 over 70 billion mobile applications – services are moved from a centralise container of content & media to a broker of services between app stores and clients.
    Education publishers and service providers publish via app stores for world to access and students download apps to their tablets




  6. Next-Generation Analytics – movement from singular offline data analytics to in-line connected data analytics. This is a move from providing information to the environments to test simulations for predictions. 
    Virtual Game-based Learning (via organizations such as Quest Atlantis) provides data-rich environments for students to experiment in.




  7. Cloud Computing – distributed data servers provide cheaper and more flexible services than private servers. 
    Students and educators will employ cloud services for ePortfolios, collaboration, and data storage.













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