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Hypostyle Hall Woman and Deer

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  Description In a majestic grand hall filled with light and towering columns, Ishana uncovers the artificiality of her existence. The scene draws curiosity from onlookers, while a captivating mural on a nearby column depicts a serene forest, showcasing humans and animals coexisting in harmony. Keywords Ishana awakening, Artificial reality, Grand hall imagery, Serene forest mural, Human-animal coexistence, Majestic columns, Intricate mural art, Awakening curiosity, Peaceful coexistence, Hypostyle hall, Surreal enlightenment, Nature-inspired visuals Hashtags #IshanaAwakens #ArtificialReality #GrandHallArt #SereneForest #HumanAnimalHarmony #IntricateMurals #MajesticColumns #UrbanEnlightenment #VisualStorytelling #NatureInArt #SurrealAwakening #ArtisticJourney #PeacefulImagery #HypostyleDesign #MuralMasterpiece #metaart #metahumanism #metamodernism Be Creative and Innovative with Knowledge John Bennett - AKA JJFBbennett, is an independent artist. You can view and subscribe to my w...

Technologies and trends 2012

There are many new technologies being used in classrooms today: social networking, online teaching, class blogs and wikis, podcasting, interactive whiteboards, and mobile devices.

Based on Gartner, Inc. Predicted top 7 strategic technologies (related to learning) and trends for 2012
  1. Media Tablets – no single platform and owner provided. IT systems need to be adaptive to accommodate multiple platforms.
    Student and educators acquire their own tablets and bring them to school.



  2. From point and click to touch, gesture and speech – services need to design new user interfaces. Students and Educators employ apps on their tablets rather than internet browsers on PCs.



  3. Contextual and Social – services gathers and employs information on the user to personalise information and interaction.
    Online courseware personalizes learning. Learning Management Systems adapt Facebook like capacities.



  4. Internet of Things – services based on sensors that are connected to the internet to provide on-demand and instant customer service.
    Students and educators use their mobile smartphones to gather information from various outlets within the school.




  5. Apps – by 2014 over 70 billion mobile applications – services are moved from a centralise container of content & media to a broker of services between app stores and clients.
    Education publishers and service providers publish via app stores for world to access and students download apps to their tablets




  6. Next-Generation Analytics – movement from singular offline data analytics to in-line connected data analytics. This is a move from providing information to the environments to test simulations for predictions. 
    Virtual Game-based Learning (via organizations such as Quest Atlantis) provides data-rich environments for students to experiment in.




  7. Cloud Computing – distributed data servers provide cheaper and more flexible services than private servers. 
    Students and educators will employ cloud services for ePortfolios, collaboration, and data storage.













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