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  Subi AI From the deepening shadows of the cockpit, amidst the frantic flicker of dashboard lights and the palpable inexperience of her crew, Subi is the unyielding, vital presence that drives the compact craft, not of flesh and blood, but of pure light and intricate logic. This is Subi, the ship's Artificial Intelligence, whose very essence is captured in the accompanying visual representation, a beacon of advanced engineering and profound integration. Subi manifests not as a static display, but as a shimmering, ethereal projection, a human-like form crafted from countless luminous data points. Her "skin" appears as a dark, almost cosmic canvas, reminiscent of the deepest reaches of space, upon which a dynamic constellation of bright blue and vibrant red light points constantly shift, pulse, and reconfigure. These ever-changing patterns are a visual symphony of her internal processes, representing the ceaseless flow of information, complex calculations, and the very ebb...

Technologies and trends 2012

There are many new technologies being used in classrooms today: social networking, online teaching, class blogs and wikis, podcasting, interactive whiteboards, and mobile devices.

Based on Gartner, Inc. Predicted top 7 strategic technologies (related to learning) and trends for 2012
  1. Media Tablets – no single platform and owner provided. IT systems need to be adaptive to accommodate multiple platforms.
    Student and educators acquire their own tablets and bring them to school.



  2. From point and click to touch, gesture and speech – services need to design new user interfaces. Students and Educators employ apps on their tablets rather than internet browsers on PCs.



  3. Contextual and Social – services gathers and employs information on the user to personalise information and interaction.
    Online courseware personalizes learning. Learning Management Systems adapt Facebook like capacities.



  4. Internet of Things – services based on sensors that are connected to the internet to provide on-demand and instant customer service.
    Students and educators use their mobile smartphones to gather information from various outlets within the school.




  5. Apps – by 2014 over 70 billion mobile applications – services are moved from a centralise container of content & media to a broker of services between app stores and clients.
    Education publishers and service providers publish via app stores for world to access and students download apps to their tablets




  6. Next-Generation Analytics – movement from singular offline data analytics to in-line connected data analytics. This is a move from providing information to the environments to test simulations for predictions. 
    Virtual Game-based Learning (via organizations such as Quest Atlantis) provides data-rich environments for students to experiment in.




  7. Cloud Computing – distributed data servers provide cheaper and more flexible services than private servers. 
    Students and educators will employ cloud services for ePortfolios, collaboration, and data storage.













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